Release day is getting closer and pieces are falling into place in the last couple of weeks. In terms of programming features, the game is mostly done. Gameplay, various obstacles, ending, upgrades, objectives, menus, purchase process... all done.
I've also been doing some optimization tasks which are never fun but are still important. Now I'm mostly polishing things up and testing.
Graphics are in need of a major overhaul, but I'm next to useless in that area. Luckly Antonio, awesome artist, master of the atmosphere and half of indie dev studio Bitserum, offered his help, so thanks to him Mega Magnitude is going to look beautiful soon.
I'm posting this screenshot of Mega Magnitude in its current state so that you can point and laugh at it later when Antonio does his magic.
I am happy to announce a new game - Mega Magnitude Those following my projects closely will notice that Mega Magnitude looks familiar and they aren't wrong because Mega Magnitude is a game formerly known as Tremors.
Mega Magnitude is a physics based apocalyptic action survival game in which you must escape from a collapsing building.
Well that's what it seems and plays like, but there's a deeper story behind the events happening.
The name change happened because several people commented that they thought my game was about a movie with the same name, even though it has nothing to do with it.
I liked the name Tremors but for the sake of clarity I decided to change it and I think it's even better. With a new name I also created a new website for the game and this new blog that will cover all of my games past, present and future.
There's still some work to do so it's time to wrap this post up. RebootDevelop conference is next week so next update is coming soon.