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Mega Magnitude progress - almost feature complete

May 232014

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Release day is getting closer and pieces are falling into place in the last couple of weeks. In terms of programming features, the game is mostly done. Gameplay, various obstacles, ending, upgrades, objectives, menus, purchase process... all done.

I've also been doing some optimization tasks which are never fun but are still important. Now I'm mostly polishing things up and testing.

Graphics are in need of a major overhaul, but I'm next to useless in that area. Luckly Antonio, awesome artist, master of the atmosphere and half of indie dev studio Bitserum, offered his help, so thanks to him Mega Magnitude is going to look beautiful soon.

I'm posting this screenshot of Mega Magnitude in its current state so that you can point and laugh at it later when Antonio does his magic.

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